Visual Target Scene
Final Screen Test scene shown in UE4

Final Screen Test scene shown in UE4

Buildings were created with customization in mind so colors and patterns could be swapped out and customized by the player.

Buildings were created with customization in mind so colors and patterns could be swapped out and customized by the player.

Blacksmith building model, created in 3ds Max.  Shown in UE4.

Blacksmith building model, created in 3ds Max. Shown in UE4.

Tiling building materials and trim sheets, created in Substance Designer.  Shown in UE4.

Tiling building materials and trim sheets, created in Substance Designer. Shown in UE4.

Stylized tree models, created in 3ds Max and Substance Designer.  Shown in UE4.

Stylized tree models, created in 3ds Max and Substance Designer. Shown in UE4.

This scene was created as an initial visual target in UE4 for a new IP. The project took a lot of inspiration from Chillhop music, and one of the goals of the final video was to convey the warm and relaxed vibe that the player would experience listening to an original soundtrack in the town area.

Putting the final scene together was a huge team effort to showcase the direction for every discipline incl. character, environment, animation, tech art, vfx and UI. I was responsible for the overall art direction, assembling the scene, several environment assets (buildings, large tree, bushes, and lamps) lighting, and scripting the UI pop-up.