Screenshots of levels I built in UE4 for ReadySet Heroes.
I started working on the project to help develop the look of the environments, and establish a consistent style for the game. I eventually took over as the Art Lead, managing the team, providing art direction, and continuing to produce art. I worked with a great group of artists , check some of them out below:
Other contributors to these shots include Brad Crow, Paul Slusser, Bryan Hehmann, Charles Tinney, Hannah Masbaum, Erin Holmes, Nathan Stefan, Won Choi, Brendan Kelly, and Taylor Wright. Thanks to everyone else at Robot as well!